IGN is starting a month long series on Highwire Games culminating with a video interview of yours truly! The first article has in-depth background on our team and lots of great insight into what we are doing with Golem, our first VR Game:
IS EX-HALO DEVS’ GOLEM PLAYSTATION VR’S KILLER APP? – IGN FIRST
A promising vision of the future of VR gaming for hardcore gamers hides in a small, quaint, quiet studio in Old Seattle – a 3.5” floppy disk’s throw from where Seattle’s best professional athletes now compete at neighboring CenturyLink Field and Safeco Field. Walk into Highwire Games’ third-floor office and everything seems unassuming at first sight. Nine veteran game developers – and it’s their almost endless, AAA game-laced resumes that are key to the challenge they’re trying to overcome – all work quietly. Only the sound of seagulls circling outside or, more oddly, the occasional marching band storming by on the street breaks up the quiet, focused work going on here.
But the silence feels more like confidence. Strewn about are reminders of the team’s past…