I am excited to announce “Echoes of the First Dreamer“; the musical prequel to Golem. It’s not the soundtrack to the game, it’s a stand-alone album composed, arranged and recorded as an independent work. It will be released before the game and introduce you to the world and themes of Golem.
In order to fund Echoes I need your help. An album of this type is more complicated and expensive than a traditional game soundtrack, and pulling it off will require more time, more musicians and engineering support, and more sophisticated mastering and editing. This project can only happen with your support!
IGN is starting a month long series on Highwire Games culminating with a video interview of yours truly! The first article has in-depth background on our team and lots of great insight into what we are doing with Golem, our first VR Game:
IS EX-HALO DEVS’ GOLEM PLAYSTATION VR’S KILLER APP? – IGN FIRST
A promising vision of the future of VR gaming for hardcore gamers hides in a small, quaint, quiet studio in Old Seattle – a 3.5” floppy disk’s throw from where Seattle’s best professional athletes now compete at neighboring CenturyLink Field and Safeco Field. Walk into Highwire Games’ third-floor office and everything seems unassuming at first sight. Nine veteran game developers – and it’s their almost endless, AAA game-laced resumes that are key to the challenge they’re trying to overcome – all work quietly. Only the sound of seagulls circling outside or, more oddly, the occasional marching band storming by on the street breaks up the quiet, focused work going on here.
But the silence feels more like confidence. Strewn about are reminders of the team’s past…
I’ve decided to release a recording one of my highly sought after, ever-changing, ever-evolving, keynote speeches. This is a version which I gave at the Nordic Game Conference in Sweden a few months ago on some methods I use to keep myself and my teams creative.
I start by talking about “Creatives” vs “Exploiters” and my first realization of my young self at the incubation of my career, when felt I was being asked to “prostitute my art”. After giving more information on my background, I share three simple rules I developed as principals which I live by and which I believe will help more Creatives find success. Then I share another three rules, followed by 5 more rules. Then a whole section (which was alluded to in a question in a previous email) about the importance of taking care of the Goose VS the Golden Egg. At the end, I share actual sections from “Music of the Spheres”.
The video contains an hour of some of my favorite stories, most powerful lessons learned, and theories I’ve developed from my many years of experience in the music and game industry.
Big news! I’m going to be working with the Boston Crusaders (Drum & Bugle Corps) in 2016!
My old (really old) friend Tim Salzman is working with the Crusaders and he recently asked me to join him on a project. I met the rest of the amazingly talented creative team at Tim’s house here in Seattle and joined them for dinner; they didn’t kick me out and the rest will soon be history!
My position at this point is a bit of a secret, but my goal is to learn a lot, get up to speed, then try to help out to the best of my ability without being a hindrance. For the record, at some point in my life I have played both a drum and a bugle.
Seriously, I’ll be involved with the creative team on the music/audio side of things and I will likely travel a couple times to the east coast, but most of my collaboration will be remote via the internet tubes.
Through a reckless sense of adventure, I’m really excited to bring my experience and creativity to a project that’s completely uncharted territory for me. The Boston Crusader Drum & Bugle Corps are an amazing group and I’m honored to join the team!